Punch dudes, throw dudes, avoid the attacks from the nearby strafing helicopter, and so forth.Īctually, I should point out one other thing. And you better believe I’m rewarding games like Super Smash TV and The Legend of the Mystical Ninja.Īnyway, as far as the rest of the gameplay goes, you know the deal. I mean, the hilarious 4-player mode in The Peace Keepers is largely responsible for its lofty rankings, so why can’t I do the same here? Ditto for Soldiers of Fortune. Then again, I also want to reward the game for having such a fun cooperative mode. So, do I punish the game for it? Most of my reviews are driven by a single-player perspective. And it all falls into a groove with another player. Everything feels borderline broken in single player. You thought the first Final Fight was bad? It’s got nothing on this game.īoth problems are due to one very simple reason: this game was designed and balanced around cooperative play. The second major issue is the common enemies’ relentless ability to mob you from both sides. We’re talking large windows of invulnerability, demanding patterns, and cheap shots galore. Maybe even a lot of people.įirst, that the boss fights are absolutely some of the cheapest, most frustrating, annoyingly-designed fights you’ll see in the genre. I mean, they’re nothing amazing, and they certainly do not give the better Capcom games a run for their money, but all in all, the three games are a good time.īefore I say anything else, I do have to point out two rather obnoxious aspects of Brawl Brothers’ gameplay, because they are gonna be a dealbreaker for some people. Partially because they’re just so damn goofy, and partially because they are solid(ish) beat ‘em ups. Now, it should be fairly obvious by their rankings, but I rather like all three of the RB games. Contender (alongside its brother, Rival Turf) for the coveted “most ridiculous cover art in the Super Nintendo library” award. Alright, closing out the Rushing Beat trilogy (for real this time) is Brawl Brothers.
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